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Old Aug 29, 2007, 11:13 AM // 11:13   #1
Desert Nomad
 
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Default Raise number of ranks for titles and give them effects

Example:

Sweet Tooth Title:

Give this Title the effect, that the dura.tion and the strengh of the effects of the food will raise, when u raise i title rank.
Game needs more buyable food/drinks to, the game imo has much to much stuff, that is event only. more stuff by collectors needs Gw too then only the mandrake root cake.

Why not make it so:

1: Sweet Tooth: 500
2: Gummy Bear: 1000
3: Chocolate Bunny: 2000
4: Cookie Monster: 5000
5: Fruit Tiger: 7500
6: Lover of Pan Cakes: 10000
7: Ice Cream !!!: 15000
8: Candyfloss FTW !!!: 20000
9: Grand Master Connoisseur of Confectionaries: 35000
10:Legendary Connoisseur of Confectionaries: 50000

naturally would this mean, that fould should give more points !!!, food should drop in PvE and there should be very rare stuff, godly food or so, that will not be sold anywher,e that drops only rare and brings 100 or more points.

raise point rate by x5 for exiting food, then implement more food that gives 25-50 poitns and the godly food, that brings 100 points.
I'd suggest for this "Ambrosia", its the mystic food of the gods in greek/roman mythology
Every rank should raise the duration of food by 1 Minute, or raise morale boost from 5% to 10%, raise attribute boots from +1 to + 2, increase movement boost by 2% per rank. can be all different from food to food and their effects
==============================

Drunk title same:

1: Drunkard - 100 M
2: Soaker - 500 M
3: Drunken Woodpecker - 1000 M
4: Down-and-Out - 1500 M
5: Workless Drunkard - 2000 M
6: Looser - 2500 M
7: Gimme Alcohol !!! - 3500 M
8: More Alcohol ...NOW !!! - 5000 M
9: Boozer - 7500 M
10:Incorrigible Ale Hound - 10000 M

with each rank duration of being drunk holds 3% longer, u need lesser alc to become drunk
===============

Skil Hunter:

everytime u max one of the title, skill npcs in those continents won't charge u anymore 1 Platin when u want to get from them a "normal" skill, u need then only ur skill points
With legendary skill hunter, u'll be able in pve only to use a second elite skill.
========

Cartographer:

so higher the rank of cartographer title, so more explorable areas will be avaiable to travel by map.. u've only to click then on the name of the area and u'll land then in a random entrance portal in it and have not to run through other areas first, until u reach the place where u want to be.
Its stupid, that u can only use the map to travel to towns and out posts by it and not direct into explorable areas. the map(world) needs a coordinate system for this ..every normal MMO has this, only GW not oO
=============

Survivor:

1 Survivor > 140600 exp wo. Die
2 Good Survivor > 255555 exp wo. Die
3 Superb Survivor > 337500 exp wo. Die
4 Awesome Survivor > 425250 exp wo. Die
5 Gorgeous Survivor > 500000 exp wo. Die
6 Indomitable Survivor 587500 exp wo. Die
7 Unstoppable Survivor 775850 exp wo. Die
8 World War Survivor 999999 exp wo. Die
9 Elite Survivor > 1111111 Exp wo. Die
10 Legendary Elite Survivor > 1337500 Exp wo. Die

rank 1-8 should increase max hp by 5, rank 9 increases max hp by 10 and with rank 10 the chracter receices life regeneration +1
effects are pve only
=======================

Legendary Guardian:

player with this title should receive imo a special "guardian-armor" and a guardian-weapon that fits to the style of the armor.

weapon should be animated and with the armor, the player will receive a full body aura, which players can see, when u run around by burning flames around u or by twinkling crystal stars around you, as if your character would be a running comet.
and last but not least, the players should receive a guardian-emote, which should be the equivalent emote to the pvp-emotes deer,wolve, tiger, phoenix ... a pve emonte also
==========

commander title:

with each rank in commander, ur heroes will receive same effects as by the survivor title.
so the title needs a 10th rank > War Commander
==========

Vanguisher Titles:

when u've maxed one of a continent, ur character will receive then with this title with every kiled monsters a little sum of balthazar points when u kill monsters on that continent



so, thats all i can think of, hope some of u like these ideas, when not, type simple /not signed and a reason why
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Old Aug 29, 2007, 11:30 AM // 11:30   #2
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Quote:
Survivor:

rank 1-8 should increase max hp by 5, rank 9 increases max hp by 10 and with rank 10 the chracter receices life regeneration +1
effects are pve only
So not only do you want to force people to grind to give stat increases. Forcing people to grind for stat increases is a bad idea simply because most people would prefer to be playing the game instead of grinding up their stats so that they can party with other players. Its not like it adds anything to the game.

Doing this on a PvP title is worse because there are a lot of people who don't want to ever touch PvP, but they would then have no choice.

And lets not even talk about the stupidity of doing it with a title that many people have no chance of acquiring because their characters have already died.
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Old Aug 29, 2007, 11:52 AM // 11:52   #3
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I wouldnt mind seeing sweets drop and maybe alchohol, so the title is easier to achieve. As it is now its a HUGE money sink. Which I know is the purpose but some of us would stay poor and dont farm.

~the rat~
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Old Aug 29, 2007, 12:03 PM // 12:03   #4
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So we farm more just to make it easier to farm?
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Old Aug 29, 2007, 12:10 PM // 12:10   #5
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Quote:
Originally Posted by Phoenix Tears
Example:


everytime u max one of the title, skill npcs in those continents won't charge u anymore 1 Platin when u want to get from them a "normal" skill, u need then only ur skill points
With legendary skill hunter, u'll be able in pve only to use a second elite skill.

so higher the rank of cartographer title, so more explorable areas will be avaiable to travel by map.. u've only to click then on the name of the area and u'll land then in a random entrance portal in it and have not to run through other areas first, until u reach the place where u want to be.
Its stupid, that u can only use the map to travel to towns and out posts by it and not direct into explorable areas. the map(world) needs a coordinate system for this ..every normal MMO has this, only GW not oO


rank 1-8 should increase max hp by 5, rank 9 increases max hp by 10 and with rank 10 the chracter receices life regeneration +1
effects are pve only
imba,imba and imba
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Old Aug 29, 2007, 12:13 PM // 12:13   #6
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/notsigned....jesus christ, isnt everyone already fed up with the amount of grindfest in this game???
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Old Aug 29, 2007, 12:33 PM // 12:33   #7
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Quote:
Originally Posted by Phoenix Tears
Example:

4: Cookie Monster: 5000

8: Candyfloss FTW !!!: 20000
lmao!!!!

/signed for the sweet tooth title track
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Old Aug 29, 2007, 12:36 PM // 12:36   #8
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Ah... I know... I know... you just read all those anti-grind threads and you want to start a flame war...

Ah... no... I'm not falling for this one.

I won't mind having more ranks. But I will NEVER agree with increasing the value of the max rank.

I would agree with adding the remaining Lighbringer titles and an effect for th Sunspear title:

- Susnpear title:
Title. For each ally that has also selected rank 6 or more of Sunspear, your gain 1..10Hp.

Lightbringer skills:
-Lightbringer Whisper (Acquired with a quest at rank 5)
E:15, C:1/4, R:10
Signet. You receive data about target foe. When cast, a window appears for 10..60 seconds, showing:
*Rank 5: Target's HP and Energy
*Rank 6: Also armor and damage weaknesses/resistances, type of damage dealt with normal attacks.
*Rank 7: Also build.
*Rank 8: Also Possible drops.

-Aura of Clear Light: (Acquired with a quest at rank 6)
E:5, C:3, R:60.
Enchantment spell. For 8..60 seconds, you and all nearby allies are not affected by Environment effects (both good or bad).

-Turn demons (Acquired with a quest at rank 7)
E:25, C:1, R:30
Shout: For 10..30 seconds, all demonic servant of Abaddon within earshot become non-hostile towards all allies within earshot.

-Halt demon (Acquired with a quest at rank 8)
E:10 C:2 R:45
Hex spell. For 10..30 seconds, target non-boss demonic servant of Abaddon cannot use Monster skills.
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Old Aug 29, 2007, 01:13 PM // 13:13   #9
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Turn demons is pretty much overpowered :P

/signed for the Sweet Tooth title speed boost idea - altho it should only work in outposts
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Old Aug 29, 2007, 01:29 PM // 13:29   #10
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What is it with everyone on this forum? They think stat grinding is fine so long as it is that much more difficult to achieve them. The beauty of the game is that your ability to play is based on skill, not how long you've played. Titles are merely titles, not rewards other than the reputation. The whole purpose of titles, in fact, was a way for players to be rewarded by playing much without having an advantage over another who hadn't played much.

/most definitely not signed
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Old Aug 29, 2007, 02:58 PM // 14:58   #11
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uhm, u know, that treasure hunt, luck and wisdom title track give u psoitive effects (rewards) still, by increasing ur % chance of salvaging, without destroying or increasing chance, that ur lockpicks don't break.
In this way people, which play more have still advantges over players, which don't play so much ,even when the advantage is only small, but advantage is advantage.

@bilateralrope: read correct, i talk about "pve only" not that those changes should be for pvp.
+50 HP and +1 Life Reg are really nothing uber imba special, when u get this only, when u have ur survivor title active ...
Imo, those players, which went through the big stress of playing extreme cautious, only for minimizing the possibility to die, should get a bonus for it, that honors them for surviving so long without a signle die...
And stop whining about old charas, that had no chance, delete them and remake them then ... thousands of players did this still and had not whined about it.
When u really want have this title, u do everything simple once again.
Before i got my first R3 survivor, i made like over a dozen of characters and deleted them ever, when they die and i didn't complained about, why anet simple gives not the old chara a death counter reset, dream further, this will never happen. So to honor the players, which have deleted their beloved old chars to receive the title, they should geld a bonus with the survivor title ...
========

@netniwk:

what please is imba with having the possibility to travel direct to the explorable areas per map, when u've reached ranks in the cartographer title ?
Did u even understood, what i want with this suggestion ?

Don't u find it good, when there exists a way for players, to cut off this senseless costs of 1 Platin for NORMAL Skills, when u can buy u with the same money a signet of capturing to catch u an elite skills oO ?.
Those costs are stupid and the skill system is in this sight not well thought out. times were much better, where u gained all skills by quests and not by god damn money.
And having a second elite skill IN PVE only is really again not imba, this gives anet the possibilty in an other way again too, to make stronger enemies too, instead only mass flooding the places with hundreds of enemies, while ur groups stays ever only at max 8 people. they can make stronger enemies, that don't need to be ever like lvl 28 , while we players keep sucking at dumb lvl 20. Would be pve only again too naturally.

And again ..+50 HP and +1 LR are by far not imba for PVE only as bonus for players which made it to max survivor in general and/or have deleted for it their beloved old charas, which had no chance to receive it in normal way.
U get the bonus only, when survivor title is active, like u get every title effects only, when the equivalent title for it is active at your character.
Due to the fact, that this effects are PVE ONLY, it wont work, when u make with ur pve character pvp ..man people, get brain on, before you complain about imbalance
=========

@Star Gazer: there will be ever grinding somewhere in MMO's, grinding is like salt in the soup of MMO's ... its the same like, that players with more time will haver have somewhere some advantage versus players with not so much time.
There helps even no lvl cap of only 20 ... this thinking is senseless wish thinking.

WHat do u have versus increase ment of Sweet Toth / Drunkard Title ?

those titles are grind titles from their beginning, but have only boring 2 ranks, why not increase them to 10, like most titles have and then split up those big holes withing the new rangs.

come on, from 1000 to 10000 is crazy fro both titles, why not make more ranks with more little steps between 1000 and 10000, then those titles are it worth, to give them some nice funny effects
=========

@hawk: this may fit mostly only to gw's silly PvP which has even no classical "All vs. All" oO which lets the game look more like "Guild Sports" then Guild Wars. I'm really missing for GW something like Ragnaroks War of Emperium or so. PvP where guilds fight each other on big battlefield with castles and siege weapons ect. something where the players get a good impression of the word WAR, in kind of wars, GW is until today only a bad joke imo.

but for pve, for rpg-freaks and those kind of players, which love to have very much longtime motvation, which want not to be maxed in every shit within 24 hours or within lesser than a week, it should be no problem for those players which have no problems with grinding like most peoples here, when those titles get more ranks.

When u don't want to grind, then simple don't do it, nobody enforces u to make sweet tooth title or drunkard title, both bring no advantages for pve or pvp ... and don't tell me, that +50 HP and +1 Life reg are for the survivor title imbalanced ...

does anyone here even looked at the new dwarfen title, which lets u do with every rank more damage vs. destroeyers and heals u more pr rank with every use of a skill, thats far more imba imo, than my survivor suggestion and makes GW:EN imo a joke, but not an high end add on, what it should be normally.

Norn title, raises even too ur max hp, when ur in norn territory ... so much suggestion is realy nothing overpowered ... people are only whininjg again, because it would mean for much people, to delete their beloved old charas ... this whining sucks, get grown up, the world is not fair, everyone has ever once in his/her life to bite in a sour apple

I hoped, there would be more reasoned thoughts of, why u people not sign something, and not that people start whining again about their old chars and that they have no chance to get the survivor title ..
stop whining, stop complaining, delete them, remake them and then u have ur god damn chance .... OMG, thats like kindergarten
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Old Aug 29, 2007, 03:35 PM // 15:35   #12
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I have no problem with increasing the size of the titles or them giving effects is fine so long as that effect is 110% aesthetic some of us don't enjoy grinding and as much as those whom do need a reward but HP is not that way.

And please don't use what Anet is doing to defend your idea, some of us are just as willing to complain about that too.

Also "PvE only" does not mean that its not imbalance
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Old Aug 29, 2007, 03:49 PM // 15:49   #13
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+50 and 1 pip to health regenration may not seem like a lot, but stack all the rewards from all titles. There will be someone out there who will do it all. And, will a person with all maxed titles have an advantage over someone without one maxed? Almost surely. It could even be a fairly decent player. In the end, persistance gets rewarded, not skill.

Any game that rewards persistance becomes like Diablo 2. Don't get me wrong, it was a great game, but skill had nothing to do with your ability to kill monsters. 90% was the equipment.

The very closest this game has gotten to that has been greens, and greens can easily be replaced by normal weapons with decent mods. Everything else is prestige and reputation, which is the way it should be. If you fight alongside a player with maxed survivor rank, you know he's going to hang in there.. not because he's got +50 and +1 pip of health but because he fought hard to earn that title. Skill is what makes the player in this game, and that's the way it should stay.
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Old Aug 29, 2007, 04:02 PM // 16:02   #14
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Quote:
Originally Posted by themeteor
I have no problem with increasing the size of the titles or them giving effects is fine so long as that effect is 110% aesthetic some of us don't enjoy grinding and as much as those whom do need a reward but HP is not that way.

And please don't use what Anet is doing to defend your idea, some of us are just as willing to complain about that too.

Also "PvE only" does not mean that its not imbalance
sure, can be, but it means, that it can't be imbalanced and be a danger for pvp-balancec, when it won't work in pvp ...

why should I not compare with things, that Anet still has implemented into the game ... those new effects of the "race" titles are imo more imbalanced, than my idea for the survivor title, because thoses titles make out of the difficulty of GW:EN a joke

With Norn title, we get now HP bonus in GW:EN , so why not something similar with the survivor title ...
People must stop thinking, that they can banish grinding out of the MMO Scene, this is impossible, there will be ever in a game somewhere sorts of grinding or things, where people with more time to play have little to bigger adavantages ... last is naturally worst, but banishing it is impossible and thats a fact, with that people, which hate grinding have to live with ...
grinding is a devil's spiral - you cant live with it, but you can't live without it either in MMO's, it will ever exist somewhere and in certain things its part of givuing a game long time motivation to the players ...


Edit:

@hawk: when its so imba, then take the +50 hp away and players get for maxed survivor only the +1 life pip, would be enough to to honor the players which made it, its not too overpowered, because players can't have more then +10 life reg this one +1 helps the player only reaching +10 with their ksills a little bit easier. and it deacreases slightly degenerations and protects u versus skills, that make only a degeneration of -1 ..and ? thats not very imbalanced ... good strogn enemies clap on you in short time a -10 degeneration, there it makes no big difference if u have now -10 or -9, because ur hp will go so quick down, when u don't get healed, that you are in less seconds dead

Last edited by Phoenix Tears; Aug 29, 2007 at 04:11 PM // 16:11..
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Old Aug 29, 2007, 04:08 PM // 16:08   #15
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/disagree with most of it.

when you have the cap skill title, free normal skills?
thats jsut wrong, for instance if you cap all the elite skills in all 3 capagns

292 X 5,000 exp=
1,460,000 exp.

lets say that each skill point after 20 requires 10k exp (its a bit more)
thats 290 elites, 4 titles in LoaBD and 146 normal skills for 292k,+ the possible greens you get, im after the title myself at the moment, got around 2.5 continants done


you want to make the sweet tooth title track more rewarding? it is a money sink,thats its purpose and its big enough already capped at 10,000 points why would you wnt to make it bigger?
i jsut wouldnt like to see it ingame

survivor title,
what about people that made a chat after the update? there gonna be left out? and why reward people that stayed at back of party in pugs and left for fear of dying,reward them too?

as for commander i wouldnt like to see pvp titles affectign pve, and if they had them in pvp they'd be way imba


as for cartographer
..why, i dont see how?? jsut because you've mapped you get instant transport there? in that way you could say that vanquishing that the monsters dont attack because they know better...


tbh the only idea i liked here was the vanquishing one, getting some balth faction for vanquishing as tyour killing alot of things the god of war should be happy.nothing big but a nice amount
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Old Aug 29, 2007, 04:10 PM // 16:10   #16
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There shouldn't be anymore rewards. This game rewards enough as it is.

/notsigned
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Old Aug 29, 2007, 05:43 PM // 17:43   #17
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/mixed sign

Im all for adding some effects to more of the titles but many of your ideas are really bad and would cause some serious play balance issues.

And why does getting drunkard title mean it would take LESS alchoal to get you drunk? Anyone who has attened a "party school" will tell you it is the exact oposit.
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Old Aug 29, 2007, 05:46 PM // 17:46   #18
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no, it would be better if they remove all title based skills and titles effects
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Old Aug 29, 2007, 10:03 PM // 22:03   #19
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/notsigned for more ranks of titles or anything like that.

Maybe at level 1 sweets, your sweets have +10% duration, and at level 2, a +20% duration, but no stupid bonuses.
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Old Aug 29, 2007, 10:24 PM // 22:24   #20
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Quote:
Originally Posted by Phoenix Tears
I'd suggest for this "Ambrosia", its the mystic food of the gods in greek/roman mythology
Only if it sang the "Oooh Arrr It is ambrosia" song from the adverts when picked up

I like the Sweet Tooth and Drunkard ideas but no need to change the survivor to give effects so any character thats died before is now stuck with 60 less max hp and missing a +1 health regen
Hmm having to re-role my main that has 15k armor and holds 6 maxed titles and 4 near maxed ones - thats a no

/signed for Sweets and booze
/notsigned for things not obtainable to everyone altering gameplay
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